Tag: gaming

Games of the future at CES 2020

Tech and Innovation Devices

Posted on February 3, 2020

3 min read

The game has changed. This year’s CES showed off new form factors and wild new ways to play. Here are the three trends we saw and loved.

Games on your face

The next frontier of gaming isn’t so much native 4K or even 8K support. The game is now much bigger, more mobile and more immersive.

A number of manufacturers at this year’s CES shunned occlusive and bulky VR headsets and instead showed off gaming via Augmented Reality glasses.

Panasonic, for example, showed off a pair of steampunk glasses, while a company called Nreal showed off AR glasses that plug into your phone for gaming support.

We can’t wait to see if this takes off in 2020!

PC gaming goes more portable

Nintendo’s Switch revolutionised mobile gaming with a nifty handheld that also becomes a fully-fledged console for your TV. Now that the console has experienced incredible success, other manufacturers want to get in on the portable form factor, specifically for PC gaming.

Alienware showed off an incredible concept at CES called the UFO: a handheld gaming PC with an 8-inch screen and detachable controllers for fully-portable mobile gaming.

It’s not going into production just yet, but Alienware says that its designers have already invested thousands of hours making handheld PC gaming feel just right, and we think they’re onto something!

If you still want your gaming to feature a keyboard and mouse, your experience is set to get way more portable in the future.

Gaming rigs typically pack in an incredible discrete graphics card (or GPU), but all this graphic performance sacrifices portability. If you’re looking for a laptop that can do what a desktop gaming rig does but still can slip inside a backpack, you’ll love the new Lenovo Legion external GPU.

An eGPU outsources the job of intensive graphics processing to an external box that plugs into your laptop when you want to game. This way you can have a thin and light laptop during the day while still having a fast gaming computer when you need it!

Having it all

Of course, you don’t always have to choose your platform. What if you wanted PC gaming and console gaming in the one box? With Origin’s Big O machine, the dream is a reality.

Originally outed as a concept last year, Origin is now flogging its incredible custom gaming PC that crams a console of your choosing into the one impressive gaming box that sits on your desktop. That makes it the perfect gaming PC – if we can even call it that now – to sit alongside the TV in your lounge room.

Unfortunately, you do have to make a choice between having an Xbox or PlayStation version in the same machine, as the two still don’t get along under the same roof. But with the monstrous machine starting at $2499, you can probably still afford to pick up another for cheap.

Maybe even with our Xbox All Access deal?

Tags: 5g, AR, CES, gaming, VR,

New phones, expanding 5G and more: our news from CES 2020

Tech and Innovation 5G

Posted on January 9, 2020

3 min read

The annual Consumer Electronics Show – or CES – sets the stage for the year ahead in tech. With almost 200,000 attendees from around the world converging on Las Vegas in January each year, it is the largest event of its kind and is where tech companies go to showcase their latest cutting-edge products.

Our thoughts for those at home

It is a strange feeling being over here in Las Vegas, watching the bushfire crisis unfold in Australia.

The bushfires are top of mind for the Telstra team over here, as well as pretty much every partner we’ve spoken to. We’ve been relaying what Telstra has been doing for our emergency services and customers, in particular our disaster assistance packages in Queensland, New South Wales, Victoria and South Australia, as well as assistance for firefighters, payphone users and those looking to get emergency information via the mobile web.

We’re also matching donations from our people to the Red Cross for the month of January to help ensure these communities get the help they need to get back their feet. We’ll continue to do all we can throughout the year to help ensure the affected communities can stay connected and supported.

While it has been difficult to divert our attention away from the news back home, we didn’t want to miss the opportunity to update you on the latest from Telstra at CES given that’s what we’re here for.

What’s next for gaming in 2020

We made a lot of ground in 2019, especially in the entertainment space. We were pleased to partner with Microsoft to launch as an exclusive partner for Xbox All Access in Q4 2019, for example. Since its launch on 29 October, we’ve been overwhelmed by demand that has far surpassed our initial pre-sale estimates.

We’re happy that our customers are embracing gaming like never before thanks to the convenient bundle that puts hundreds of games on offer faster than ever. To celebrate, we’re bringing more to our gaming offer than ever in 2020, with the addition of new games and hardware for our customers.

From January 28, 2020, we will be adding Star Wars Jedi: Fallen Order Deluxe Edition to the Xbox All Access Bundle. This game will also be offered on top of existing inclusions so that nobody misses out on the experience of being a Jedi Master. Furthermore, we’ll be offering the amazing new Xbox Elite Wireless controller on a repayment option over 24 and 36 months and adding it to our Telstra Plus Rewards Store.

We’re continuing to make our network faster for gamers too, building on the existing work we’ve done with Microsoft to make access to Xbox content even faster and more reliable. The work we teased late last year on creating a gaming optimised broadband product also isn’t too far away. We think it offers a real point of difference from customers that are purchasing additional gaming routers or gaming VPNs today in a way that’s simple and integrated into our Smart Modem. Over time we think there’s some cool concepts that could incorporate the work we’re doing on low-latency mobile connections and give gamers the choice of network they want to use to get the best gaming outcome. 

Gaming is a $7 billion per year business in Australia alone, and the appetite for our Xbox All Access offering certainly confirms that it’s no fly-by-night fad.

Tags: 5g, gaming, Wi-Fi,

The biggest download spikes of the year: by the numbers


Posted on December 24, 2019

3 min read

Break out the floss and hit ‘em with the dab: Fortnite absolutely dominated our network this year! We’ve taken a look at the numbers and found the top data spikes for 2019.

We break our network down into two categories: fixed and wireless, each with their own distinct data spikes throughout the year.

On our fixed network, Fortnite dominated! Four of the top 10 data spikes of the year coincided with big Fortnite updates, including the release of Chapter 2 and milestone patches.

Elsewhere in the top 10, streaming dominated the charts. The Australian premiere of The Mandalorian on newly minted streaming service Disney+; the Australia Day Weekend and the Cricket World Cup all made the top 10.

# Week Key Contributors[1]
1 14 October Fortnite 11 Chapter 2 Release
2 18 November Disney + Launch & Mandalorian Premiere (AU)
3 28 January Australia Day Weekend
4 08 April Easter Holidays
5 25 March Fortnite 8.1 Release
6 26 August Fortnite 10.2 Release
7 25 February Fortnite 8.0 Release
8 7 October Labour Day Weekend
9 10 June Cricket World Cup & Queens Birthday Holiday
10 30 September First weekend after sports season

Out and about on the mobile network, Halloween and big sporting events took over as people communicated with their friends and sent pictures and videos back-and-forth. The biggest data spike on mobile was the equivalent of approximately 1.3 million HD Movie Downloads or 850 million Instagram uploads.

# Week Key Contributors [1]
1 26 October   Halloween Weekend / Rugby World Cup / Cox Plate
2 23 November   Australia v Pakistan Cricket / Bushfire Crisis
3 29 November Black Friday Weekend 
4 21 September Prelim AFL – Collingwood vs GWS
5 28 September AFL Grand Final – Richmond vs GWS

While we predict that this year voice calls and Christmas messages (SMS, MMS & Telstra Messaging) will be similar in volume to last year (46 million and 44 million respectively). We expect that data volume will jump more than 50% year on year to around 3.5 Petabytes. That is equivalent to approximately 1.4 million downloads of Love Actually.

Coomera: the data capital of the nation

Take a short drive from Brisbane down toward Queensland’s Gold Coast and you’ll stumble upon the regional gem of Coomera. Flanked by picturesque golf courses and the quiet, lapping banks of the aptly named Coomera River, this town of just over 13,000 people boasts the biggest data usage in the nation for 2019!

Queensland’s state average for monthly data consumption is a little over 268GB per month, making it the second highest data consuming state in the nation behind the Northern Territory. Coomera eclipses the state average, consuming a whopping 445.8GB per month per household.

Must be big Fortnite players in Coomera, we guess?

Coomera narrowly edged out a variety of other suburbs for their whopping data usage, mainly in Queensland, Victoria, Western Australia and New South Wales:

State/Territory Suburb Usage per household (GB)

State-by-state, the Northern Territory came in first place as we mentioned with 290GB per month per household, followed by Queensland, Western Australia (251.4GB/month); Victoria (244.86GB/month); New South Wales (242.4GB/month); Tasmania (233GB/month); South Australia (228.11GB/month), and the Australian Capital Territory (222.2GB/month).

[1] Between 1 January 2019 and mid-December 2019. Events noted correlate with the traffic peaks but might not be the only or biggest cause of data spikes on these dates.

Our favourite games of the decade


Posted on December 23, 2019

11 min read

It’s been a great decade for video games across every platform. From consoles to PC to VR to smartphones – if you want something to while away the hours, you’ll find something amazing.

Before we twiddle our thumbs into the 2020s, it’s time to take a look back at some of our team’s favourite games of the 2010s. For the shape of gaming to come in the next decade, we’re about to enter the era of 5G, nbn, and a new world of Xbox All Access. While we’re excited about each of those, here are some games that got us through the last 10 years.


Cory Zanoni – Channel Specialist

Threes! is the perfect game. I bought it on its release on iOS in February 2014 and I’ve been playing it ever since. In the intervening years, I’ve missed countless bus, tram, and train stops because of it.

It’s just a charming puzzler where you match numbers. Combine a 1 and a 2 to make a 3, two 3s to make a 6, and then a 12, a 24, and so on until you’ve cornered yourself and you can’t make any more moves.

It’s simple but also diabolical. The game’s out to get you, constantly throwing spanners and wrenches and shovels into your carefully laid machinery. It’s evil wrapped in a twee grin and I can’t stop playing it. Maybe I never will.

Animal Crossing: New Leaf

Cory Zanoni – Channel Specialist

I haven’t played New Leaf for years but, every now and then, I wonder how my town’s going. What’s Pekoe been up to since she left? Did Angus ever get his act together. Probably not.

Such is the power of Animal Crossing’s wholesome life simulator that my virtual town exists as a real place in my memory. The camping site we built. The almost-but-not-quite complete fossil collection. The flower garden that slowly took over a quarter of the town.

Animal Crossing is a wholesome life simulator. It has nostalgia built into its core. I’ve spent more time thinking about it than almost any other game this decade. And, with the next Animal Crossing game launching next yeah, it could be my game of the 2020s too.

Hollow Knight

Campbell Simpson – External Editorial Lead

Hollow Knight is the single best game I’ve ever played. It’s a side-scrolling platformer set in a murky underground world of bugs, but it’s so much more than that too.

The art is gorgeous. The music is beautiful. The combat is challenging. The story – yes, there’s a story! – is high concept and, at times, heartbreaking. The difficulty of the game scales almost perfectly as you progress, too, and there’s so much to explore as you go. It can be hugely complex if you want it to be, but it’s never overwhelming.

It’s incredible to imagine a game with this depth of lore, incredible beauty in design and environment, and high skill level being made by three Aussies in Adelaide. It’s available on a bunch of different platforms, and you owe yourself to try it – even if just to support an Australian developer. The team is working on a sequel, Silksong, that looks even more intense and intricately crafted.

Stardew Valley

Campbell Simpson – External Editorial Lead

Stardew Valley is my mental health tonic. There’s nothing I find more relaxing than logging on to my little rural farm after a long day at work and completing all the little rituals that the game offers up: planting and watering crops, saving up to build a chicken coop or a barn for goats, designing and building all the many and varied parts that make up the smoothly running operation I’ve made – water sprinklers, kegs for making wine, keeping bees or growing mushrooms or any of a dozen different equally simple and enjoyable pursuits.

But you don’t have to do any of that, either. You can spend your time in Stardew Valley just walking around making friends with the couple of dozen villagers that populate the town, or foraging for wild plants, exploring a mine full of monsters, or standing on the beach fishing for 12 hours straight. It’s all fun, and the stakes are so low.

I’ve been playing a couple of different games of Stardew with my girlfriend for a couple of years now. It’s a fantastic multiplayer game more so than on your own; as long as you can find an hour or two to sit in the same room and chat away as you’re mining or fishing or tending crops, you’ll have a wonderful time.

Pokémon Go

Nhu Vo – 2019 Graduate, Telstra Enterprise

The mobile gaming world in the 2010s saw the arrival of Candy Crush, My Talking Tom and Clash of Clans but none of them brought the same level of craze and feeling of nostalgia like Pokémon Go did.

After disappearing off the face of the earth in the 90s, Pokémon was suddenly popular again and instantly became a global and cultural phenomenon. Budding Pokémon trainers far and wide got to live out their childhood dreams with a real-life experience to catch their favourite Pokémons in the real-world using AR.

Gone were the days of sitting idly on the couch tapping away as we explored new suburbs, parks, streets, even accidentally trespassing someone’s property just to catch that rare Charmander. Never did we think that such an app got people outdoors exercising, encouraging strangers to go on walks together, gathering at random public places chasing creatures.

Pokémon Go has got to be the game of the decade as it brought AR into mainstream gaming, showing us a brand new way for people of all ages to play together both inside and outside the virtual world on their phones.


Matthew Wu – Product & Technology Communications Lead

I have a confession. I’m not a gamer. Well, I am. But not in the way most of my colleagues in this blog post are. I don’t think I’ve played more than 10 games this decade. That’s because I like to play games competitively.

Growing up, I competed in Counter-Strike and Call of Duty tournaments. I also got lost in World of Warcraft before I quit cold turkey – it was hard. But these were games of the 2000s.

The game of the decade for me is DOTA 2, the free multiplayer online battle arena (MOBA) game by Valve released in 2013.

While I was never as overly committed to the game as I was to my earlier FPS exploits (I’m now mainly playing Overwatch #AsheMain), DOTA 2 is one of the most-played video games on Steam. It has a sharp learning curve – like most MOBAs including League of Legends, a game that’s played by nearly three times more people – and it’s this complex permutation of balanced hero meta and strategy that makes the game one of the biggest titles for esports this decade. Nearly nine million people played last month and millions more watch YouTube videos and livestreams of amateurs and professionals playing – not bad for a six-year-old game.

DOTA 2’s annual official tournament, The International, also transformed the esports industry and has created celebrities, memes, and even a few controversies. It’s not surprising, considering the latest 2019 tournament had a prize pool of more than $50 million.

Celebrities were born overnight: Navi, Dendi, Alliance, AdmiralBulldog, SingSing, IG, OG; and a special mention to Melbourne’s Anathan ‘ana’ Pham who was part of the 5-person team that won this year’s tournament, netting the 20-year-old a cool $4.6 million for his hard work. In comparison, Novak Djokovic won $4.1 million for taking out the Australian Open this year.

It’s hard to measure the scope and impact of the game against non-esports games and other esports titles. But one thing is for certain. My pick for this decade’s biggest and most significant esports title is DOTA 2.

Grand Theft Auto V

Ross Healy – Senior Content Specialist

In a lot of ways, Grand Theft Auto V had a lot to live up to. Its predecessor was one of the biggest, fully-realised open word games ever (for the time) and each iteration seems to come with a whole wave of controversy.

Bigger still was the advent of online play. Was GTA going to deliver on so many fronts? Well, it did. It came out in 2013 and STILL it’s on the Top 10 Lists for most-sold games. Its enduring legacy comes from its immense depth, enduring story, and enormous online components.

I still go back to play GTA every other year and each time I get something different out of it. Three main characters, a caricatured Los Angeles, and the ability to flip to online at any time means there’s always something to do.

The sharp writing and cutting satire are reason alone for me to revisit Los Santos, but I think it says a lot about a game if I’m content merely jumping into a car and driving around a digital city listening to talk-back radio. This game is a triumph.

Persona 5

Ross Healy – Senior Content Specialist

While still pretty niche, the Persona games are known for their mix of intricate RPG strategy with high-concept relationship building. It’s basically a high-school simulator where the main characters moonlight as demon hunters in a parallel universe.

Persona 5 builds on everything its predecessors set up: rich character interaction, fractal-like decision making, meaningful time-management, and timeless music. The Persona series introduced me to acid-jazz and it’s music that can be looped for hours on end without ever getting bored.

Which is important because this game is long. It covers the real-time calendar of about 10 months in the hero character’s school year and you really play every day. It’s up to you decide whether you study, build your friendships, or fight demons and the opportunity costs have consequences.

This structure invites you to come back and play again and again, which is a concept that never loses its appeal. And that’s especially impressive for a game that demands at least 100+ hours of your life. But it’s 100+ hours well spent.

FTL – Faster than Light

Luke Hopewell – Senior Specialist Writer

2012’s FTL is not just my game of this decade. It’s odds-on to be my game of the next decade too.

Subset Games glorious creation puts you in command of a Galactic Federation ship that has to traverse one side of the galaxy to another with information that will topple the surging rebellion, all while being pursued by the rebel fleet you stole it from. It’s definitely simple to play, but almost impossible to master.

With every faster-than-light jump, you put it all on the line as random scenarios jump out at you, and the challenges can start to take their toll the further you fly. Each jump costs you fuel. Each fight costs you ammunition. Each transaction costs you precious scrap you can use to repair your ship. Every piece of energy in your ship matters as you balance shield strength with weapon charge time. And all of it can be brought to a swift end if you’re outmatched and your FTL drive doesn’t charge fast enough. It’s top-down strategy at its most action-packed, and the soundtrack is something I still bump in my headphones while I’m writing.

On top of being an incredible play experience with branching scenarios and intense space battles, it’s one of the best games to ever be ported from PC to iPad. I strongly believe the successful port of FTL to tablet kicked off porting culture as we know it today. It gave way to games like Telltale’s The Walking Dead and the genre-defining Fortnite.

Tags: gaming,